Canon
Canon is all the story content in your world — events, lore, history, knowledge, and backstory. In Sojen, everything you write is canon; there is no distinction between canon and non-canon content.
What it does
Canon entries let you capture any piece of world knowledge: a historical event, a cultural tradition, a magic system's rules, or a character's origin story. Each entry can be placed on a timeline, linked to entities, organized by category, and nested under parent entries.
When to use it
- You want to record an event, piece of lore, or backstory
- You need to establish world rules or background information
- You want to connect story content to specific entities and timelines
How to use it
- Go to the Canon tab — Click Create Canon
- Write your entry — Describe the event, lore, or knowledge
- Place on timeline — Assign the entry to a timeline period so it appears in chronological context
- Link entities — Connect the characters, locations, or objects involved
- Organize — Assign categories and, optionally, nest the entry under a parent canon entry
Tips and best practices
- Use parent-child hierarchies to group related canon (e.g., a war with individual battle entries beneath it)
- Anchor canon to events so narrative threads stay organized
- The term "canon" is used throughout the Sojen interface; internally it is sometimes called "lore" — they mean the same thing
Related features
- Entities — The characters and objects that appear in your canon
- Timeline — Place canon entries in chronological order
- Categories — Organize canon into logical groups